User:Tohline/Appendix/Ramblings/RiemannB74C692
Rebuild Riemann S-Type Ellipsoid Inside Oculus Rift S Environment
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Preamble
In an accompanying discussion, we have illustrated how an animated, interactive 3D scene can be largely defined via the xml-formatted language named COLLADA. In the last major subsection of that discussion, we have outlined the steps that can be followed to specifically generate any of a variety of Riemann S-Type ellipsoids. These steps were identified within the context of our effort to construct 3D VR/AR models that could be faithfully rendered using the Mac's Preview app.
See Also
- Discussion of Ou's Riemann-Like Ellipsoids
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