User:Tohline/Appendix/Ramblings/VirtualReality
Virtual Reality and 3D Printing
[Circa August 2019] I am once again considering whether steady improvements in certain digital technologies over the past half-a-dozen years can be straightforwardly called upon to display to a broad audience the three-dimensional characteristics of rapidly rotating fluid systems. Two specific technologies come to mind: (1) 3D printing; and (2) XR (virtual reality). A cursory online investigation suggests that we may be able to import OBJ-formatted files into the software algorithms that drive these two technologies. In addition, the popular Unity design tool may serve us well in our efforts to build/view/export such files.
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Strategy
See Also
- Unity
- See especially the Products page which briefly refers to …
- Platforms: Build once, deploy anywhere to reach the largest possible audience on our industry-leading platform; 25+ platforms across mobile, desktop, console, TV, VR, AR and the Web.
- XR: Powering over two-thirds of VR and AR experiences; Unity is the preferred development tool for the majority of XR creators.
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