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In an [[User:Tohline/Appendix/Ramblings/VirtualReality#Virtual_Reality_and_3D_Printing|accompanying discussion]], we have illustrated how an animated, interactive 3D scene can be largely defined via the xml-formatted language named COLLADA. Here we explain what steps we followed as we attempted to figure out how to import such 3D scenes into the VR/AR environment offered by the Oculus Rift S. | |||
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Revision as of 20:00, 12 April 2020
Success Importing Animated Scene into Oculus Rift S
In an accompanying discussion, we have illustrated how an animated, interactive 3D scene can be largely defined via the xml-formatted language named COLLADA. Here we explain what steps we followed as we attempted to figure out how to import such 3D scenes into the VR/AR environment offered by the Oculus Rift S.
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Representations
The following Fourier series representations have been drawn primarily from pp. 458 - 460 of the 1971 (19th) edition of the CRC's Standard Mathematical Tables, published by the Chemical Rubber Co., Cleveland, Ohio, U.S.A.
See Also
- Tohline, J. E., (2008) Computing in Science & Engineering, vol. 10, no. 4, pp. 84-85 — Where is My Digital Holographic Display? [ PDF ]
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