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=CGH: 2D Rectangular Appertures that are Parallel to the Image Screen= | =CGH: 2D Rectangular Appertures that are Parallel to the Image Screen= | ||
This chapter is intended primarily to replicate [http://www.phys.lsu.edu/faculty/tohline/phys4412/howto/ | This chapter is intended primarily to replicate [http://www.phys.lsu.edu/faculty/tohline/phys4412/howto/slit2d.html §I.B from the online class notes] — see also an updated [[User:Tohline/Appendix/Ramblings#Computer-Generated_Holography|Table of Contents]] — that I developed in conjunction with a course that I taught in 1999 on the topic of ''Computer Generated Holography (CGH)'' for a subset of LSU physics majors who were interested in computational science. | ||
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==Propagation of Light== | ==Propagation of Light== | ||
Here we reference heavily the traveling, wave-like nature of light and, as is customary, use <math>~c</math> to represent its speed of propagation through space. Consider a single ray of light of wavelength, | Here we reference heavily the traveling, wave-like nature of light and, as is customary, use <math>~c</math> to represent its speed of propagation through space. Consider a single ray of light of wavelength, | ||
=See Also= | =See Also= |
Revision as of 21:34, 7 February 2020
CGH: 2D Rectangular Appertures that are Parallel to the Image Screen
This chapter is intended primarily to replicate §I.B from the online class notes — see also an updated Table of Contents — that I developed in conjunction with a course that I taught in 1999 on the topic of Computer Generated Holography (CGH) for a subset of LSU physics majors who were interested in computational science.
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Propagation of Light
Here we reference heavily the traveling, wave-like nature of light and, as is customary, use <math>~c</math> to represent its speed of propagation through space. Consider a single ray of light of wavelength,
See Also
- Updated Table of Contents
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