Difference between revisions of "User:Tohline/Appendix/Ramblings/RiemannMeetsOculus"
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==Assemble Components== | ==Assemble Components== | ||
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<font color="darkgreen"><b>RiemannBuild00.dae</b></font>: | |||
<br />This model, with <up_axis>Z_UP></up_axis>, contains a set of purple cubes that lie in the Y<sub>0</sub>-Z<sub>0</sub> plane, and along the inertial frame's X<sub>0</sub> axis from -5.0 inches to +5.0 inches; the last purple "cube" (at X<sub>0</sub> = +5) is actually a rectangular box whose longest axis is parallel to the Z<sub>0</sub> axis. The scene also includes a red ellipsoid with axis ratios b/a = 0.41 and c/a = 0.385. The "EntireEllipsoid" has been ''scaled'' such that its longest ( c ) axis has a length of 4 inches; and it has been ''translated'' in the Y<sub>0</sub>-Z<sub>0</sub> plane to a location along the Y<sub>0</sub> axis where the center of the ellipsoid is 8.0 inches from the origin of the inertial coordinate system. | |||
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=See Also= | =See Also= |
Revision as of 19:58, 28 April 2020
Rebuild Riemann S-Type Ellipsoid Inside Oculus Rift S Environment
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Preamble
In an accompanying discussion, we have illustrated how an animated, interactive 3D scene can be largely defined via the xml-formatted language named COLLADA. In the last major subsection of that discussion, we have outlined the steps that can be followed to specifically generate any of a variety of Riemann S-Type ellipsoids. These steps were identified within the context of our effort to construct 3D VR/AR models that could be faithfully rendered using the Mac's Preview app.
In a separate but closely connected discussion, we have demonstrated that most of our COLLADA-based models can be imported into the 3D virtual-reality environment of the Oculus Rift S. Toward the end of this separate discussion, we provide the full COLLADA code — in a plain text format — along with a summary description of a model that has been assigned the name, FullLast45X.dae.
Intially, we discovered that most of the Riemann S-Type ellipsoids that we developed while relying on the Mac's Preview app did not display properly within the Oculus Rift S environment. What we propose to do, here, is methodically re-construct a variety of our earlier models that were viewable in the "Preview" app in such a way that they are all viewable with the Oculus Rift S. We begin with this "… 45X" model — renaming it, RiemannBuild00.dae. Step by step we will insert components of one of our previously constructed COLLADA-based models of an S-Type Riemann ellipsoid into a <visual_scene> that can be properly executed within the Oculus Rift S.
Assemble Components
-
RiemannBuild00.dae:
This model, with <up_axis>Z_UP></up_axis>, contains a set of purple cubes that lie in the Y0-Z0 plane, and along the inertial frame's X0 axis from -5.0 inches to +5.0 inches; the last purple "cube" (at X0 = +5) is actually a rectangular box whose longest axis is parallel to the Z0 axis. The scene also includes a red ellipsoid with axis ratios b/a = 0.41 and c/a = 0.385. The "EntireEllipsoid" has been scaled such that its longest ( c ) axis has a length of 4 inches; and it has been translated in the Y0-Z0 plane to a location along the Y0 axis where the center of the ellipsoid is 8.0 inches from the origin of the inertial coordinate system.
See Also
- Tohline, J. E., (2008) Computing in Science & Engineering, vol. 10, no. 4, pp. 84-85 — Where is My Digital Holographic Display? [ PDF ]
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