Difference between revisions of "User:Tohline/Appendix/Ramblings/OculusRift S"
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==Representations== | ==Representations== | ||
The following Fourier series representations have been drawn primarily from pp. 458 - 460 of the 1971 (19<sup>th</sup>) edition of the CRC's ''Standard Mathematical Tables'', published by the Chemical Rubber Co., Cleveland, Ohio, U.S.A. | The following Fourier series representations have been drawn primarily from pp. 458 - 460 of the 1971 (19<sup>th</sup>) edition of the CRC's ''Standard Mathematical Tables'', published by the Chemical Rubber Co., Cleveland, Ohio, U.S.A. | ||
<table border="0" align="center" width="80%"> | |||
<tr><th align="center">Example #1 — Extracted from COLLADA release notes (modified here)</th></tr> | |||
<tr><td align="left"> | |||
<div style="height: 400px; width: 100%; overflow: scroll;"> | |||
<pre> | |||
This | |||
</pre> | |||
</div> | |||
</td></tr> | |||
</table> | |||
=See Also= | =See Also= |
Revision as of 00:07, 13 April 2020
Success Importing Animated Scene into Oculus Rift S
In an accompanying discussion, we have illustrated how an animated, interactive 3D scene can be largely defined via the xml-formatted language named COLLADA. Here we explain what steps we followed as we attempted to figure out how to import such 3D scenes into the VR/AR environment offered by the Oculus Rift S.
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Representations
The following Fourier series representations have been drawn primarily from pp. 458 - 460 of the 1971 (19th) edition of the CRC's Standard Mathematical Tables, published by the Chemical Rubber Co., Cleveland, Ohio, U.S.A.
Example #1 — Extracted from COLLADA release notes (modified here) |
---|
This |
See Also
- Tohline, J. E., (2008) Computing in Science & Engineering, vol. 10, no. 4, pp. 84-85 — Where is My Digital Holographic Display? [ PDF ]
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