Difference between revisions of "User:Tohline/Appendix/Ramblings/VirtualReality"
(Created page with '__FORCETOC__ <!-- __NOTOC__ will force TOC off --> =Virtual Reality and 3D Printing= [Circa August 2019] I am once again considering whether steady improvements in certain digit…') |
|||
Line 12: | Line 12: | ||
=See Also= | =See Also= | ||
<ul> | |||
<li>[https://unity.com/ Unity]</li> | |||
<ul> | |||
<li>See especially the ''Products'' page which briefly refers to …</li> | |||
<ul> | |||
<li>'''Platforms:''' Build once, deploy anywhere to reach the largest possible audience on our industry-leading platform; 25+ platforms across mobile, desktop, console, TV, VR, AR and the Web.</li> | |||
<li>'''XR:''' Powering over two-thirds of VR and AR experiences; Unity is the preferred development tool for the majority of XR creators. | |||
</ul> | |||
</ul> | |||
</ul> | |||
{{LSU_HBook_footer}} | {{LSU_HBook_footer}} |
Revision as of 19:04, 28 August 2019
Virtual Reality and 3D Printing
[Circa August 2019] I am once again considering whether steady improvements in certain digital technologies over the past half-a-dozen years can be straightforwardly called upon to display to a broad audience the three-dimensional characteristics of rapidly rotating fluid systems. Two specific technologies come to mind: (1) 3D printing; and (2) XR (virtual reality). A cursory online investigation suggests that we may be able to import OBJ-formatted files into the software algorithms that drive these two technologies. In addition, the popular Unity design tool may serve us well in our efforts to build/view/export such files.
| Tiled Menu | Tables of Content | Banner Video | Tohline Home Page | |
Strategy
See Also
- Unity
- See especially the Products page which briefly refers to …
- Platforms: Build once, deploy anywhere to reach the largest possible audience on our industry-leading platform; 25+ platforms across mobile, desktop, console, TV, VR, AR and the Web.
- XR: Powering over two-thirds of VR and AR experiences; Unity is the preferred development tool for the majority of XR creators.
© 2014 - 2021 by Joel E. Tohline |