Difference between revisions of "VisLunch/Spring2008/"
m (→2/29: ???) |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 66: | Line 66: | ||
Klaus Lindstrøm's PhD Thesis (google it) | Klaus Lindstrøm's PhD Thesis (google it) | ||
== 2/22: | == 2/22: Creating Computer Games with examples from World Besides == | ||
Presenter: | Presenter: Morten Daehlen | ||
Topics: World Beside is a game based learning environment built on three | |||
pillars: On-line gaming and communication (MMO=Massive Multiplayer Online), a model (or an | |||
approximation) to the real world,and parts of curriculum in high school (in Norway). Within this environment different games for learning purposes are being developed. With emphasis on technical issues and challenges when developing computer games,this talk will give an overview of the major components required to construct advanced computer games. | |||
Notes: | Notes: |
Latest revision as of 19:33, 12 February 2008
1/11: Introduction
Presenter: Claudio Silva
Notes: Organization issues
1/18: Global Illumination Techniques
Presenter: Jonathan
Topics: Global Illumination Techniques
Notes:
Slides:
Animations:
Further reading:
1/25: Physically based dye advection for flow visualization
Presenter: Guo-Shi Li
Topics: Physically based dye advection for flow visualization
Notes: EuroVis 2008 submission
Slides:
Animations:
Further reading:
2/1: Cancelled
2/8: Multifield visualization using local statistical complexity
Presenter: Carlos Scheidegger
Topics: Multifield visualization using local statistical complexity(Vis07)
Notes: may also Carlos' SIGGRAPH2008 Submission
Slides:
Animations:
Further reading:
2/15: Probabilistic Transfer Functions
Presenter: Josh Stratton
Topics:
Notes:
Slides:
Animations:
Further reading:
Klaus Lindstrøm's PhD Thesis (google it)
2/22: Creating Computer Games with examples from World Besides
Presenter: Morten Daehlen
Topics: World Beside is a game based learning environment built on three pillars: On-line gaming and communication (MMO=Massive Multiplayer Online), a model (or an approximation) to the real world,and parts of curriculum in high school (in Norway). Within this environment different games for learning purposes are being developed. With emphasis on technical issues and challenges when developing computer games,this talk will give an overview of the major components required to construct advanced computer games.
Notes:
Slides:
Animations:
Further reading:
2/29: GPUs
Presenter: Jens Kruger
Topics: GPUs for Fun and Profit
Notes:
Slides:
Animations:
Further reading:
3/7: ???
Presenter:
Topics:
Notes:
Slides:
Animations:
Further reading:
3/14: ???
Presenter:
Topics:
Notes:
Slides:
Animations:
Further reading:
3/21: ???
Presenter:
Topics:
Notes:
Slides:
Animations:
Further reading:
3/28: ???
Presenter:
Topics:
Notes:
Slides:
Animations:
Further reading:
4/4: ???
Presenter:
Topics:
Notes:
Slides:
Animations:
Further reading:
4/11: ???
Presenter:
Topics:
Notes:
Slides:
Animations:
Further reading:
4/18: ???
Presenter:
Topics:
Notes:
Slides:
Animations:
Further reading:
4/25: ???
Presenter:
Topics:
Notes:
Slides:
Animations:
Further reading: