Difference between revisions of "User:Tohline/Appendix/Ramblings/RiemannMeetsOculus"
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In an [[User:Tohline/Appendix/Ramblings/VirtualReality#Virtual_Reality_and_3D_Printing|accompanying discussion]], we have illustrated how an animated, interactive 3D scene can be largely defined via the xml-formatted language named [https://www.khronos.org/collada/ COLLADA]. In the [[User:Tohline/Appendix/Ramblings/VirtualReality#Step-By-Step_Production|last major subsection of that discussion]], we have outlined the steps that can be followed to specifically generate any of a variety of Riemann Type S ellipsoids. | In an [[User:Tohline/Appendix/Ramblings/VirtualReality#Virtual_Reality_and_3D_Printing|accompanying discussion]], we have illustrated how an animated, interactive 3D scene can be largely defined via the xml-formatted language named [https://www.khronos.org/collada/ COLLADA]. In the [[User:Tohline/Appendix/Ramblings/VirtualReality#Step-By-Step_Production|last major subsection of that discussion]], we have outlined the steps that can be followed to specifically generate any of a variety of Riemann Type S ellipsoids. | ||
In a [[User:Tohline/Appendix/Ramblings/OculusRift_S#Success_Importing_Animated_Scene_into_Oculus_Rift_S|separate but closely connected discussion]], we have demonstrated that | In a [[User:Tohline/Appendix/Ramblings/OculusRift_S#Success_Importing_Animated_Scene_into_Oculus_Rift_S|separate but closely connected discussion]], we have demonstrated that most of our COLLADA-based models can be imported into the 3D virtual-reality environment of the Oculus Rift S. [[User:Tohline/Appendix/Ramblings/OculusRift_S#Summary|Toward the end of this separate discussion]], we provide the full COLLADA code — in a plain text format — along with a summary description of a model that has been assigned the name, <font color="darkgreen">FullLast45X.dae</font>. | ||
Here, we begin with this "… 45X" model — renaming it, <font color="darkgreen">RiemannBuild01.dae</font>. | |||
=See Also= | =See Also= |
Revision as of 17:43, 28 April 2020
Rebuild Riemann Type S Ellipsoid Inside Oculus Rift S Environment
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Preamble
In an accompanying discussion, we have illustrated how an animated, interactive 3D scene can be largely defined via the xml-formatted language named COLLADA. In the last major subsection of that discussion, we have outlined the steps that can be followed to specifically generate any of a variety of Riemann Type S ellipsoids.
In a separate but closely connected discussion, we have demonstrated that most of our COLLADA-based models can be imported into the 3D virtual-reality environment of the Oculus Rift S. Toward the end of this separate discussion, we provide the full COLLADA code — in a plain text format — along with a summary description of a model that has been assigned the name, FullLast45X.dae.
Here, we begin with this "… 45X" model — renaming it, RiemannBuild01.dae.
See Also
- Tohline, J. E., (2008) Computing in Science & Engineering, vol. 10, no. 4, pp. 84-85 — Where is My Digital Holographic Display? [ PDF ]
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