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=CGH:  2D Rectangular Appertures that are Parallel to the Image Screen=
=CGH:  2D Rectangular Appertures that are Parallel to the Image Screen=
This chapter is intended primarily to replicate [http://www.phys.lsu.edu/faculty/tohline/phys4412/howto/slit2d.html &sect;I.B from the online class notes] &#8212; see also an updated [[User:Tohline/Appendix/Ramblings#Computer-Generated_Holography|Table of Contents]] &#8212; that I developed in conjunction with a course that I taught in 1999 on the topic of ''Computer Generated Holography (CGH)'' for a subset of LSU physics majors who were interested in computational science.
This chapter is intended primarily to replicate [http://www.phys.lsu.edu/faculty/tohline/phys4412/howto/slit2d.html &sect;I.B from the online class notes] &#8212; see also an updated [[User:Tohline/Appendix/Ramblings#Computer-Generated_Holography|Table of Contents]] &#8212; that I developed in conjunction with a course that I taught in 1999 on the topic of ''Computer Generated Holography (CGH)'' for a subset of LSU physics majors who were interested in computational science.  This discussion parallels the somewhat more detailed one presented in [[User:Tohline/Appendix/CGH/ParallelApertures|&sect;I.A]] on the one-dimensional aperture oriented parallel to the image screen.




{{LSU_HBook_header}}
{{LSU_HBook_header}}


==Propagation of Light==
 
Here we reference heavily the traveling, wave-like nature of light and, as is customary, use <math>~c</math> to represent its speed of propagation through space. Consider a single ray of light of wavelength,
==Utility of FFT Techniques==
Consider the amplitude (and phase) of light that is incident at a location (x<sub>1</sub>, y<sub>1</sub>) on an image screen that is located a distance Z from a rectangular aperture of width ''w'' and height ''h''.  By analogy with [[User:Tohline/Appendix/CGH/ParallelApertures#Utility_of_FFT_Techniques|our accompanying discussion in the context of 1D apertures]], the complex number, A, representing the light amplitude and phase at (x<sub>1</sub>, y<sub>1</sub>) will be,
<table border="0" cellpadding="5" align="center">
 
<tr>
  <td align="right">
<math>~A(x_1, y_1)</math>
  </td>
  <td align="center">
<math>~=</math>
  </td>
  <td align="left">
<math>~ \sum_j \sum_k
a_{jk} e^{i(2\pi D_{jk} /\lambda + \phi_{jk})}
\, ,
</math>
  </td>
</tr>
</table>
where, here, the summations are taken over all "j,k" elements of light across the entire 2D aperture, and now the distance D<sub>jk</sub> is given by the expression,
 
<table border="0" cellpadding="5" align="center">
 
<tr>
  <td align="right">
<math>~D^2_{jk}</math>
  </td>
  <td align="center">
<math>~\equiv</math>
  </td>
  <td align="left">
<math>~
(X_j - x_1)^2 + (Y_k - y_1)^2 + Z^2 
</math>
  </td>
</tr>
 
<tr>
  <td align="right">
&nbsp;
  </td>
  <td align="center">
<math>~=</math>
  </td>
  <td align="left">
<math>~
Z^2 + y_1^2 - 2y_1 Y_k + Y_k^2 + x_1^2 - 2x_1 X_j + X_j^2
</math>
  </td>
</tr>
 
<tr>
  <td align="right">
&nbsp;
  </td>
  <td align="center">
<math>~=</math>
  </td>
  <td align="left">
<math>~
L \biggl[1 - \frac{2y_1 Y_k}{L^2} + \frac{Y_k^2}{L^2} - \frac{2x_1 X_j}{L^2} + \frac{X_j^2}{L^2} \biggr]
</math>
  </td>
</tr>
</table>
and,
<table border="0" cellpadding="5" align="center">
 
<tr>
  <td align="right">
<math>~L</math>
  </td>
  <td align="center">
<math>~\equiv</math>
  </td>
  <td align="left">
<math>~
[Z^2 + y_1^2 + x_1^2]^{1 / 2} \, .
</math>
  </td>
</tr>
</table>


=See Also=
=See Also=

Revision as of 21:58, 7 February 2020

CGH: 2D Rectangular Appertures that are Parallel to the Image Screen

This chapter is intended primarily to replicate §I.B from the online class notes — see also an updated Table of Contents — that I developed in conjunction with a course that I taught in 1999 on the topic of Computer Generated Holography (CGH) for a subset of LSU physics majors who were interested in computational science. This discussion parallels the somewhat more detailed one presented in §I.A on the one-dimensional aperture oriented parallel to the image screen.


Whitworth's (1981) Isothermal Free-Energy Surface
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Utility of FFT Techniques

Consider the amplitude (and phase) of light that is incident at a location (x1, y1) on an image screen that is located a distance Z from a rectangular aperture of width w and height h. By analogy with our accompanying discussion in the context of 1D apertures, the complex number, A, representing the light amplitude and phase at (x1, y1) will be,

<math>~A(x_1, y_1)</math>

<math>~=</math>

<math>~ \sum_j \sum_k a_{jk} e^{i(2\pi D_{jk} /\lambda + \phi_{jk})} \, , </math>

where, here, the summations are taken over all "j,k" elements of light across the entire 2D aperture, and now the distance Djk is given by the expression,

<math>~D^2_{jk}</math>

<math>~\equiv</math>

<math>~ (X_j - x_1)^2 + (Y_k - y_1)^2 + Z^2 </math>

 

<math>~=</math>

<math>~ Z^2 + y_1^2 - 2y_1 Y_k + Y_k^2 + x_1^2 - 2x_1 X_j + X_j^2 </math>

 

<math>~=</math>

<math>~ L \biggl[1 - \frac{2y_1 Y_k}{L^2} + \frac{Y_k^2}{L^2} - \frac{2x_1 X_j}{L^2} + \frac{X_j^2}{L^2} \biggr] </math>

and,

<math>~L</math>

<math>~\equiv</math>

<math>~ [Z^2 + y_1^2 + x_1^2]^{1 / 2} \, . </math>

See Also


Whitworth's (1981) Isothermal Free-Energy Surface

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